Showing posts with label blender. Show all posts
Showing posts with label blender. Show all posts

Blender 3D Modeling Resources for Education

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When I show Blender to educators, they immediately say show me how you do that so I can use that in my classroom!

When they see Blender's interface for the first time they want to run away. It is overwhelming but once you spend an afternoon with it you discover that it isn't confusing, its powerful and packed with features.


For those of you who have never heard of or used Blender, it is 3D rendering software allowing you to create models for video games, CAD printing, and now a movie! It was the technology behind the OVRP Virtual Bike and did I mention it is Free and Open Source?

I agree it has a learning curve but for many, this is an opportunity to learn a software that is highly applicable to their future career without costing them the thousands for a proprietary software like Maya.

Blender is the perfect software to prove what Patrick and I say about learning technology because you as the teacher have little if any experience with it.

We cannot wait until we are masters or pros to use a technology with the students. There are too many and it would take too long. You should not let that stop you from using it. Show it to your students and they will learn more than you ever thought possible. While the following are not all of the resources out there, these are the ones my students and I have used with success. That is the great thing about the Blender community, there are so many choices out there.

Video Tutorials:
HamsterHill - These are the tutorials that my students started using to learn Blender and they are great, his accent occasionally trips you up but they are easy to follow nonetheless.
IraKrakow -  For more advanced topics these were very helpful.
BlenderUnderground - Very well made and high quality. If you are looking to become a master of Blender, these would be a great first step towards professional level knowledge.
Tutorials for Blender 3D - If you are creating a video game or movie with Blender, these tutorials are for you. logic blocks, textures, and the Blender Game Engine are all covered well in here.
Blender Cookie - Excellent suggestion from Black Stormy covering a wide variety of concepts from start to finish as well as those concepts beyond modeling (particles/physics/lighting/etc)

Text Based Tutorials:
Blender 3D: Noob to Pro - An incredibly well done community generated wiki that will take you through all of the essentials. Patrick and I were at a conference together and spent much of our time working through the exercises in this book. It prepared us to make the Virtual Bike tour and Patrick's class' 3D movies. Go step by step or reference it (and yes I know it's spelled n00b, I'm just copying the website).

Keyboard Shortcuts - This is ESSENTIAL! There are so many commands and features possible and you will waste a lot of time trying to find them in the menus. After using Blender for a while you will remember them as well as the other Windows/Mac keyboard shortcuts you should be using.

I'll continue to add to this list as I come across them as I do with my Android, Free Software, Humanities, Math Science, Geogebra, and Programming Resources lists.

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Virtual Bike at the National Mall in Washington DC

After almost a year of preparation 4 of my students are bringing our virtual bike tour of the Otay Valley Regional Park to the first ever USA Science and Engineering Festival in Washington DC. How did this happen? Let me back up and tell you the story.

The incredible Lisa Davis approached me about participating in the HP Grant our school was receiving to encourage the implementation of technology in the classroom. Through this grant we received laptops and scientific sensors.

One of the organizations we were were connected to work with was Wildcoast and the Otay Valley Regional Park. Through our discussions, we learned that the largest obstacle the park was dealing with was obscurity. There are miles of beautiful trails and natural resources that much of the San Diego community is not aware of. So we decided our project would be to help make the community more aware of this park while encouraging the use of technology.

After some brainstorming and prototyping, the students developed a basic 15 second movie of what was possible. The video was created using Blender a free and open source 3D Rendering Software. I have embedded below the prototype video (which the students despise because they have learned and improved their skills so much since then). 



Wildcoast and HP were extremely happy with our idea and so we received the green light and funding to move forward. After months of work and learning along the way, the students refined their work significantly. The user sees the virtual park through Virtual Reality Googles we received through a sponsorship with Vuzix. With the built in accelerometer, it is possible to look around 360 degrees within the virtual park.

The bike was donated by REI, and while were unable to bring it with us for logistical reasons, it is quite an exciting experience to ride. Using force sensors from Sparkfun Electronics and the Arduino Microprocessor, the game is able to detect when the rider pushes on the pedals and moves them forward in around the park.

The final video file is huge and I am unable to show you a video inside the final version of the park, but here are screenshots, pictures of the students working, and pictures of people enjoying it at the USA Science and Engineering Festival.


I hope you will be able to stop by and say hi, this is a result of a lot of student (and teacher) effort and we are honored to be a part of such an exciting event. We will be located in National Mall 3 on 4th Street. Next week I will post pictures and a report about the other events and exhibits at the festival.


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